//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightMapScale;
//   float4x4 LocalToWorld;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   TemporalAAParameters c13      1
//   LodValues            c14      1
//   LodDistancesValues   c15      1
//   lightMapScale        c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c17, 1, 0, -1, 0.00784313772
    def c18, 2.20000005, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2.xyz
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mov r0.x, c14.x
    mad r0.xy, v0, -r0.x, c15
    mul r0.xy, r0, r0
    add r0.x, r0.y, r0.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c15.z
    mul_sat r0.x, r0.x, c15.w
    mul r0.x, r0.x, c14.z
    mad r0.y, v0.w, c5.x, v0.z
    add r0.y, r0.y, c5.y
    mul r1.z, r0.y, c5.z
    mad r0.y, v1.w, c5.x, v1.z
    add r0.y, r0.y, c5.y
    mul r2.z, r0.y, c5.z
    mul r1.xy, c14.x, v0
    mul r2.xy, c14.y, v1
    lrp r3.xyz, r0.x, r2, r1
    mul r0, r3.y, c7
    mad r0, c6, r3.x, r0
    mad r0, c8, r3.z, r0
    add r0, r0, c9
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    mul r2.xyz, c17, v2.zzxw
    dp3 r1.w, r2, r2
    rsq r1.w, r1.w
    mul r2.xy, c17.zxzw, v2.xzzw
    mul r2.xy, r1.w, r2
    mul r2.yz, r2.xxyw, c5.w
    mov r2.x, c17.y
    add r2.xyz, r2, c17.z
    mad r3, v2, c17.w, c17.z
    mul r4.xyz, r2, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.yzxw, -r4
    mul r2.xyz, r3.w, r2
    mul r4.xyz, r3.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.x, r4, r1
    dp3 o4.x, r4, c12
    dp3 o3.y, r2, r1
    dp3 o4.y, r2, c12
    dp3 o3.z, r3, r1
    dp3 o4.z, r3, c12
    log r1.x, v4.x
    log r1.y, v4.y
    log r1.z, v4.z
    mul r1.xyz, r1, c18.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c16
    mov o0, v3
    mov o1, c17.y
    mov o3.w, c17.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 66 instruction slots used
 

